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Super contra 6 nes rom
Super contra 6 nes rom




super contra 6 nes rom

Unlike the predecessor, each player can now continue at any time, with no need to wait until the other player runs out of lives.

super contra 6 nes rom

Throughout each stage, the player must fight their way through the enemy's line of defense (including a few mid-bosses) until they reach the final target waiting at the end.Īfter running out of lives, the player is not allowed to continue up to five times before the game is entirely over this depends on the DIP switch settings. Stages 1, 3 and 4 are played from the standard side-scrolling perspective, while Stages 2 and 5 employ the top-down perspective. The game consists of five stages, which are set in a military base, a jungle and the alien's lair.

super contra 6 nes rom

The player can store more than one hyper shell at a time and the count is carried over between overhead stages. During overhead stages, the player can also pick up a "hyper shell" item that destroys all on-screen enemies, which can be launched at any time during these stages by pressing the jump button. The power-ups in Super Contra are represented by the actual guns the player's character wields instead of the Falcon-shaped letter icons from the previous game. This time, weapons can be upgraded by picking up the same power-up twice in a row, resulting in greater destructive power. The available weapons include a machine gun, a spread gun, a bomb gun and a laser gun. The player can replace their default gun with one of four possible weapons by destroying the flying item capsules that appear throughout each stage. The controls remain mostly the same during the side-scrolling segments, with the only difference is that the player can now control the height of their jump by holding the joystick upwards or downwards while pressing the jump button. Instead, Super Contra features vertically-scrolling stages played from an overhead perspective, in which the player can move in eight directions. The game retains the side-scrolling format from the previous game, discarding only the pseudo-3D and fixed screen segments. The left player controls Bill (who wears green in this installment), while the right player controls Lance (who wears purple). Like in the original Contra, the game can be played by up to two players simultaneously. Inclined surfaces, as shown here, were not present in the original Contra.






Super contra 6 nes rom